For example, set #2.C as the unclothed version, and #1 as the bow option. It might make it distinct from color variations. It might not be necessary, but I referenced the Chinchilla Persian file while I worked this out, and that's how it was. I'm not sure why, but the variation for unclothed should be written like "2.C" or "3.C", etc. "\art\Sprites\Toyz\Clot_HatBowPink\Clot_HatBowPink.clz" You can even lock clothing by gender, like bows on female Chinchilla Persianz and pink shirts (complete with "drag queen" in the file.) on male Bulldogz. Examine the Bulldog and Chihuahua files for further info until I make something more complicated and write it here note that both the Chinchilla Persian file I referenced and the Cocker Spaniel file I used it in have no color or paintball variations outside of this clothing. You can set up variations under Add Clothing like you would for color variations under so that some pets will wear them and some won't. Lnz file: "\art\Sprites\Toyz\Clot_HatBowPink\Clot_HatBowPink.clz" Toy_dll: "\Resource\Clothes\Pink Bow.clo" For instance, here is what the pink bow looks like, and the quotation marks are included: Kind is where on the body it goes, and include Shirt, Pant, Sock_FrontL, Sock_FrontR, Sock_BackL, Sock_BackR, Tail, Hat, EarringL, EarringR, NoseThing, Glasses. You need to add I'm not sure if it needs to be under a specific place, but it's under in breeds that have it right out of the gate. Orange is listed as #2.A in, so I end up with: For instance, my Cocker Spaniel has a default gold variant and an orange variant.
You name one of your coat variations "#.A" and do the same in the section. How do I lock eyelid colors to color variations? Ĭribbing this from this RKC forum post answered by Ela GK. Right-click on "Variation Group 0" or whatever the only option is, then select "Add variation." Name it by right-clicking, then click the bubble to the left of the name, and make sure your Ball Color tool is set to Overrides, not Base Data! Then paint away.
On the right side, click the Variations tab, find "Color Info Override," and open it. The easiest way to do this is in Petz Workshop. Ballz numbered with a -1 group will not be painted at all, like nose and eye ballz.
This is what the Group column is for under it's either the third or second from right column, depending on if ball numbers are displayed in your breedfile (see "Other things." section at bottom). How do I group ballz together so they paint together? Go into LNZ Pro, open BMP, right-click on SPOT again, go to "Replace from file." and select your new. Open it in Paint and make sure it's saved as a 256-color. pet file into the same folder as PPF and run it. Adopt a pet of your new breed, age it up to an adult, exit game, move or copy its. To change the AC picture, first of all, you will need Sherlock Software's Petz Pic Factory.
Here is VPZ's section on how to change the pick-a-pet picture, which you should do first if you want a slightly more unique AC picture, as PPF exports the PAP picture. How do I change the AC/pick-a-pet picture or pose? Now it will show up when you go to adopt a pet from the AC! It also shows as the default name in the PetzA drop-down menu for unadopted or newborn Petz. Second, you open "String list," click on "63," and change the name in index line 1000 to the desired name. For instance, I'm working on a Cocker Spaniel from a Dalmatian base, so I changed it from SPOT to LADY. First, open up BMP, right-click the name there in the drop-down menu, and change the default name of the pet to the new one in all capital letters. You have to change the info underneath two different sections. This can be found and changed under TXT, then BEVENT_DOG/CAT_(breed initials) in LNZ Pro. No one plays with these on, but it's a nice detail. Follow this guide from Barguestspirit on RKC to swap them! I recommend exporting every breed's SCP and keeping them handy in a separate folder.Īdd all these tutorials to this wiki for safekeeping! How do I change the trivia on the Tips banner?
LNZ Pro will automatically prompt you to change the offset number when you save a file with "Save As."īreed personalities are stored in the SCP. Breedz with the same offset number cannot coexist in the game together. Leaving them as-is makes the file an overwriting/OW file, and changing it gives the new breed its own unique identity. Offset numbers are the unique ID codes of each breed. 8 How do I lock eyelid colors to color variations?.6 How do I group ballz together so they paint together?.5 How do I change the AC/pick-a-pet picture or pose?.3 How do I change the trivia on the Tips banner?.